> For the complete documentation index, see [llms.txt](https://aquashop.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aquashop.gitbook.io/whitepaper/gameplay.md).

# Gameplay

Brief overview of AquaShops early game structure

To start, you'll want to have acquired some **AquaShop Chests**. You should find yourself with a variety of new fishy **NFTs** after opening them! These will be necessary on your path as a aquatic Shop entrepreneur. &#x20;

***Growing the Fish***

Fish cultivation will be broken up into seasons where certain fish are more in demand than others by the customers at the Local Fish Shop. **Every season will last 14 days** and a selection of **5 different fish will be available** for growth and sale. As more cards get released more fish will be available for sale per season.&#x20;

**Fish cards can only be used once per season** and will need to recover on **cooldown** before they can be used again. **Legendary fish do not have a cooldown** and can be used continuously throughout the season.&#x20;

The selected fish will stay in the tank for its determined growth cycle. When the cycle ends and the fish is removed from the tank, the fish will be given a **star quality**. This star quality will range between 1-3 stars and be based on the total care of the fish. There is a small chance the fish will adapt a special trait as well.&#x20;

**Star Quality:**

* **1 star -  no change**&#x20;
* **2 star - 2x Shop Point value**
* **3 star - 3x Shop Point value**

***Traits***

Traits can range from a simple fin mutation to the the rare and sought after Albino effect. **Players will be able to influence these chances by acquiring rarer tanks and improving their fishes ecosystem.** They also have the option of feeding their fish Miracle Flakes from the booster shop which have been said to have a crazy effect!

***Salinity***

Each fish card will be categorized as **Fresh or Salt.** Once a fish of a specified salinity is placed in a tank, only fish of the same type can be grown in that tank. Specialized fish will be available that are not affected by this constraint.&#x20;

***Schooling fish***

Select cards, marked by the numbered Fish symbol, **will produce more than one fish** **when their growth time is up**! Fish in this category will give a lower amount of Shop Points per fish grown, but the amount collectively will be the same. This will also give you more chances at possibly a 2 or 3 star fish!

##

***Season Rewards***

After the season ends, rewards will then be given out **based on the amount of Shop Points (SP)** your aqua shop has produced compared to other shops. Rewards will be given in **$Clam**, the reward token of the game. A players main objective in a season would be to produce the most SP compared others on the Seasonal Leaderboard.&#x20;

***Season Reward Chests***

Each season players will have a chance at receiving a reward chest. These chests will be given out once a certain criteria of tasks have been met. This criteria may vary but will have a **SV threshold (Shop Value).**&#x20;

The value of chests contents will scale based on the Players total Shop Value. Contents of the chests will vary from **token rewards to NFT rewards** and will be **influenced by a players Shop Value reward tier.**&#x20;
